T2 Instagib v1.0d by FastEd
Credits: the_force, advancedmod.com and the t2cc.
This mod was written from a foundation of Classic scripts (z0dd - ZOD) not base. 

Changes:

Weapons-
Disc- all damage removed, but gun still produces an impulse effect for disc jumping. Ammo count reduced to 4, and 8 with ammo pack. Due to the absence of damage wanted to keep the ammo somewhat limited to avoid over abuse of the DJ.

Elf(unchanged from classic), EMP Shocklance, Disc(for DJ's Only NO damage, EMP Laser Rifle and Instagib Rocket are the only useable weapons in the game.

Hand Weapons:
Grenade removed, all other grenades, flare etc unchanged.
Mines Removed

Packs-
Packs have not been modified at all.

Cloak Pack removed.

Shield Pack Removed

Armors-
Light armor, jetting and skiing untouched from classic, lights can now carry all available packs aside from cloak and shield which have been removed.

Medium armor- removed

Heavy armor- removed

Vehicles-

Players no longer protected when mounted in a vehicle (with the exception of the MPB)

other vehicle characteristics remain unchanged.

Turrets:

Perform the same as classic, but I did give admins the ability to turn off their auto tracking. Set the line $Host::AutoTurretOff = 1; in the modprefs.cs file in the t2instagib folder and the turrets will not fire or track targets unless of course they are user controlled. Defaults to on, or turrets disabled, i know that doesnt sound right but trust me.

//Addition//

Added the Instagib Rocket, the mod defining weapon. Im sure you have all played quake or unreal versions of instagib. The changes above and the inclusion of this weapon should make for a similar experience.
The gun is projectile based not a hitscan type like the laser rifle. The rocket will only do damage directly there is absolutely no radius damage. The projectile speed is very fast due to it being a direct damage only weapon, but not so fast as to make leading the target unnecessary. Its roughly 3x faster than a standard Classic version disc. And obviously like all Instagib style games a direct hit results in an instakill followed by body parts and a little bit of blood exploding across your screen.

Because I left turrets and vehicles in the mod and the rocket is the only player carried damaging weapon it does take out base assets and vehicles. But not in one shot, one shots are reserved for players only.

Added suicide bomb, this weapon takes up a grenade slot and produces a very large deadly explosion but will kill the user immediately. Results in a loss of 10 points from the suicide but very effective against vehicles, base assets, and players. Instant death for user and everything around the user for a 25m radius. 

Added EMP Shocklance, Its a shocklance with a range increase and a much faster firing rate, rather than doing damage it shuts the victims power down leaving them without energy for ten seconds and will stack with another lance hit. Should be good when dueling as well as keeping cappers grounded.

Added EMP Laser, A Laser Rifle that does no damage, instead it emp's the victim and knocks the flag off the back of a flag carrier. Requires a full energy bar to fire.

//AI support//

With T2 fading into obscurity I decided the bots needed to at least work with the mod. So there are some minor changes with the AI as well. They will only spawn in light armor, they will use the Instagib rocket, and the lights will deploy equipment like turrets and invos. They will mostly use the EMP Laser as a second weapon and do not carry a third. They will carry an ELF in their spawn loadout. They will NOT use the suicide bomb, they did in early test versions and it wasnt pretty or fun:( Changed some values in aiCTF and aiHunters but have not bothered with other gametypes so not sure how they will perform  in other gametypes. They are serviceable when turned all the way up and are pretty good shots with the rocket so they should be pretty entertaining overall. When Playing against bots its probably a good idea to turn on the disabled turrets in the modprefs.cs file, they dont handle turrets intelligently. 
___________________________________________________________________________








